Interface IGLSLShaderRenderBuffer

interface IGLSLShaderRenderBuffer {
    customUniforms?: {
        [key: string]: IGLSLCustomUniform<any>;
    };
    fragment: string;
    name: string;
    textures: string[];
    vertex: string;
}

Properties

customUniforms?: {
    [key: string]: IGLSLCustomUniform<any>;
}
fragment: string
name: string
textures: string[]
vertex: string