Optional
props: TOptional
action: ((time: number, shaderRender: WGSLShaderRenderer, properties: IWGSLShaderProperties, sequence?: Sequence, entity?: WGSLShaderEntity<T>) => void)Optional
sequence: SequenceOptional
entity: WGSLShaderEntity<T>Optional
w: numberOptional
h: numberOptional
startTimeinMs: numberOptional
durationInMs: numberOptional
actionOptional
barOptional
beatOptional
durationOptional
hOptional
propsOptional
sceneOptional
startOptional
tickOptional
transitionOptional
transitionOptional
wThe target canvas to copy to.
Adds an event listener for when a bar is complete.
The Entity instance for chaining.
Adds an event listener for when a beat occurs.
The Entity instance for chaining.
Adds an event listener for when a tick occurs.
The Entity instance for chaining.
Copies the entity's canvas to the target canvas.