Optionalprops: TOptionalaction: ((time: number, shaderRender: WGSLShaderRenderer, properties: IWGSLShaderProperties, sequence?: Sequence, entity?: WGSLShaderEntity<T>) => void)Optionalsequence: SequenceOptionalentity: WGSLShaderEntity<T>Optionalw: numberOptionalh: numberOptionalstartTimeinMs: numberOptionaldurationInMs: numberOptionalactionOptionalbarOptionalbeatOptionaldurationOptionalhOptionalpropsOptionalsceneOptionalstartOptionaltickOptionaltransitionOptionaltransitionOptionalwThe target canvas to copy to.
Adds an event listener for when a bar is complete.
The Entity instance for chaining.
Adds an event listener for when a beat occurs.
The Entity instance for chaining.
Adds an event listener for when a tick occurs.
The Entity instance for chaining.
Copies the entity's canvas to the target canvas.