Below you find two texture generated by demolishedTexture.
kaliset texture
(pixel, x, y, w, h) => {
var t = this,m = Math;
var kaliset = function(p){
var e=0, l=e;
for(var i = 0;i < 13;i++) {
var pl = l;
l = t.length(p);
var dot = t.dot(p,p);
p[0] = m.abs(p[0]) / dot -.5;
p[1] = m.abs(p[1]) / dot -.5;
p[2] = m.abs(p[2]) / dot -.5;
e += m.exp(-1/ m.abs(l-pl));
}
return e;
}
var k = kaliset([t.toScale(x),t.toScale(y),0]) *.18;
return [Math.abs((k*1.1)*255),Math.abs((k*k*1.3)*255),Math.abs((k*k*k)*255)];
}
Using built in Perlin noise generation
(pixel, x, y, w, h) => {
x /= w; y /= h;
s = 10; n = this.noise(s * x, s * y, .8);
r = g = b = Math.round(255 * n);
return [r, g, b]; // always return array of r,g,b
}
Some kind of green thing, not much of grass..
(pixel, x, y, w, h) => {
x/=w;y/=h;sx=3;sy=44;
n=this.noise(sx*x,sy*y,.1);
x=(.2+Math.sin(3.14*x))/2;
y=(1+Math.sin(n*4*y))/2;
b=n*y*x*255; r = y*b;
g=y*255;
}
Use canvas javascript api's to render texture & images.
(ctx, w, h) => {
ctx.save();
ctx.fillStyle = "#fff";
let dx = w / 2;
let dy = h / 2;
ctx.strokeStyle = "#fff";
ctx.lineWidth = 10;
var sx = Math.random() * 2;
var sy = Math.random() * 2;
ctx.translate(sx, sy);
ctx.strokeRect(20, 20, 512 - 40, 512 - 40);
ctx.stroke();
ctx.font = "120px 'Arial'";
ctx.fillText("SUPER", 40, 220, w);
ctx.font = "bold 154px 'Arial'";
ctx.fillText("SARA", 35, 370, w);
ctx.restore();
return ctx;
}