IBakeAudio
Describes a baked audio module that can be dynamically instantiated and driven alongside the render graph.
The audio code is evaluated at runtime and is expected to expose a constructor (e.g. GPUSynth) compatible with IAudioPlugin.
GPUSynth
IBakeAudio
Describes a baked audio module that can be dynamically instantiated and driven alongside the render graph.
The audio code is evaluated at runtime and is expected to expose a constructor (e.g.
GPUSynth) compatible with IAudioPlugin.