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    Interface IBakePlugin

    IBakeAudio

    Describes a baked audio module that can be dynamically instantiated and driven alongside the render graph.

    The audio code is evaluated at runtime and is expected to expose a constructor (e.g. GPUSynth) compatible with IAudioPlugin.

    interface IBakePlugin {
        activator: unknown[];
        code: string;
        data: any;
    }
    Index

    Properties

    Properties

    activator: unknown[]
    code: string
    data: any